A Long Time Coming
It is a true honour to finally be part of the long & brilliant list of contributor to UX Magazine: an online publication focused on highlighting numerous topics from various fields –all revolving around the field of User Experience Design.
The UX Mag article is based on the mixed-fidelity prototyping technique I developed as part of my HCI Masters thesis at Indiana University: “Paper in Screen” Prototyping.
I say it was was “a long time coming” because this article was meant to be published a couple of months ago, but moving to NYC, starting a new job and going to a few UX/IxD conferences here and there certainly delayed its release.
Back when Dr. Davide Bolchini, Dr. Anthony Faiola and I had our “Paper in Screen” Prototyping article published in ACM’s Interactions Magazine, we had just proposed the idea behind the technique. The new approach to (mobile) prototyping was made by practitioners, for practitioners. It even offers the the steps to implement the technique, but it was lacking any of the testing results or conclusions I gathered once I completed my graduate thesis.
UX Magazine has now given me the opportunity to share those results with the rest of the UX community. After testing the technique with practitioners and a long affinity diagramming session, it was discovered that although the newly proposed technique managed to enhance the mobile user experience of simple low-fidelity prototypes, it was slightly more difficult to achieve (when compared to high-fidelity prototypes).
The following graph clearly shows where “Paper in Screen” Prototyping is located when compared to low and high fidelity prototypes:

